Saturday, June 11, 2011

Likes games

Notice of an event at ALA, via 8bitlbrary, came through my  ews reader recently, describing best practices on video game collection. The emphasis is on public libraries but why not other kinds of libraries developing an interest in this phenomenon?  For example, check out the University of Illinois' Gaming Initiative, featuring material on gaming research, gaming resources and careers using gaming technology. Or consider the MASS Digital Games Institute, launching at Becker College and including a partnership with Massachusetts and companies from the game industry.  An article from earlier this year in Fast Company demonstrates how we're already playing video games with many of the apps we use for health and other information uses.  There's also a TED talk by Jane McGonical, Director of Game Research and Developement at the Institute for the Future,  discussing applications of games to real world problem solving.  What can we bring to the table?  Can we collaborate with gamers for library apps?  Provide information and data infrastructure?  Thoughts? 


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