Considering yesterday's hit and run post on video games and libraries, here are a few more thoughts (in another quick and dirty post).
I don't heed the studies that purport to show negative effects of video games on youths, that they become aggressive or socially isolated or addicted. The studies seem to be inconclusive, contradictory, and one has to question the methods, the sample size, it may still be too early to know the effects. I'm interested in Jane McGonical's point about World of Warcraft containing enough crowdsourced information to rival Wikipedia, as she describes in her TED talk. How could we apply gaming principles or activities to resource creation and development on a similar level? Maybe this has been attempted with Second Life? Jenny blogged more about gaming and libraries fairly recently, also David Lee King. Other's thoughts?